A short introduction
About
I’m a software engineering leader living in Copenhagen, interested in how technology, people, and ideas shape one another.
I lead software engineering teams at Unity Technologies. Across two decades in the industry, I have worked on game engines, gameplay and AI, developer infrastructure, continuous integration, and the systems that help engineering teams make better decisions.
Before Unity, I spent nearly seven years at Ubisoft as a gameplay, AI, engine, and lead programmer. I worked across PC, console, and mobile projects including Ghost Recon: Future Soldier, Assassin’s Creed Pirates, and Driver’s Speedboat Paradise. Earlier roles took me through enterprise software and the intersection of software with land surveying and CAD.
My earlier academic work explored volumetric modeling and segmentation, fractal compression and indexing, and generative approaches to images and music.
This site is where I write when something is worth examining more slowly. The subjects change, but they tend to orbit software, games, travel, philosophy, and the process of making things. A fuller professional history is available on my resume, alongside the story of my career in English and Romanian and a public-safe collection of selected work.
The archive contains writing from 2008–2011. I have kept it because continuity is more interesting than a spotless record, and because earlier ideas can still show where a line of thought began.
You can reach me at salut@mihaip.ro, find my work on GitHub, or connect with me on LinkedIn.